Thomas Dowson Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF
Using a 3D Game Engine.
Task 3
This Task
must include an understanding and playable 3D level to industry standards using
the Unity 3D engine but should also be accompanied by an extensive 3D workflow
that showcases the ability to adhere and develop to industry level standards.
You will need to produce a short desktop captured
video to evidence your 2D game in play.
This Video shows my 3D Level walk though of my Level Design that i created.
This Video shows my 3D Level Walkthrough. This video is relevant to the term because it used a 3D Engine Level.
3d Level Design Workflow
Using a 2D Game Engine.
Task 2
This task must include an understanding and playable
2D level to industry standards using the Game Maker engine. Evidence for this
task should also be accompanied by an extensive 2D workflow that showcases the
ability to adhere and develop to industry level standards.
You will need to produce a short desktop captured
video to evidence your 2D game in play.
My 2D Shooter Gameplay
This Video shows my 2D Shooter game this shows you the way that it plays it is relevan to the term because it uses a 2D Game engine.
2D Level Design Workflow
The Purposes and Functions of components of Game Engines
Task 1
You must produce a report to show case your process of
thought on how you came up with the engine for your product; this includes
looking at the purpose of game engines, functionality of game engines supported
with industry terminology, analysis and research.
Purpose of game Engines
In many cases game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. Game engine developers attempt to "pre-invent the wheel" by developing robust software suites which include many elements a game developer may need to build a game. Most game engine suites provide facilities that ease development, such as graphics, sound, physics and AI functions. These game engines are sometimes called "middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of the box, to develop a game application while reducing costs, complexities, and time-to-market — all critical factors in the highly competitive video game industry. Gamebryo, JMonkey Engine and RenderWare are such widely used middleware programs.
DEMO
This u tube video represents the term Demo which shows the Fifa 15 Demo.
BETA
This youtube video shows the term beta which show the destiny beta gameplay.
ALPHA
This youtube video shows the term alpha gameplay which shows again the destiny gameplay.
PRE ALPHA
This youtube video shows the term for pre alpha gameplay which sows early access for a next car game.
Gone Gold
This you tube video shows the term gone gold which this shows the wachdogs xbox one resouloution for the game.
Debug
This youtube video shows the term debug it represents the debug in a game.
Automation
This YouTube video shows the term automation which this video represents the automation game.
White box testing
Bug
Vertex shader
Pixcel shader
Rendering
Normal map
Entity
Uv Map
Physics
Collision
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